I imagine the monetization styles of video games is continue to evolving and will proceed to evolve.
I have a idea that we can master identical to how musicians have commenced to monetize when they go indie. A very good example is the band nine-inch nails. With a label, they designed a small % of just about every album or song sale. When they went unbiased they gave the music away for free but marketed super deluxe box editions for the super lovers, more merch and renegotiated for a bigger proportion of concert profits. With this model, they designed a lot more than they at any time did from song profits.
I imagine we could start to see minimal time DLC, event-dependent, almost like a concert. With distinctive digital-only merch (like beauty DLC) that you could only get from attending stated minimal time event. I could also see a lot more genuine-daily life merch outlets developed into applications for the super lovers and super deluxe editions that come out not just for pre-buy but each so frequently as perfectly for collectors.
By restricting our probable profits to just first profits or microtransactions or marketing is fairly restricting and we have to have to start hunting for substitute techniques to earn, techniques that men and women and builders can experience very good about.